Established in 2017
I had a preliminary idea in 2017 which I developed using a depth camera and my own limited understanding of classic boxing. Early in 2018, After some months of experimentation, I set up a rig in a boxer's studio and worked with her for the next 6 months developing a potential system using some fundamentals of classic boxing to analyze VR depth data. I acquired a provisional patent based on my work, and I am now trying to find funding to produce a salable product.
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Our GoalOur goal is to get funding to create a game based on the work shown in the video presentation. The overall goal is to have a usable game in one to two years time that can be tested and used for data collection at local gyms. After a year, we will be transitioning to product sales for gym, and eventually home use.
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